# BPM: Bullets Per Minute 0.1 # BID: 331E3DFBDF650226 unsafeCheck: true 15FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [66.66, 66.66] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [15, 15] # t.VSync (default value) - game really struggles to get 60 FPS with this turned on - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [1, 1] - type: block what: timing 20FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [50, 50] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [20, 20] # t.VSync (default value) - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [1, 1] - type: block what: timing 25FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [40, 40] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [25, 25] # t.VSync (default value) - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [1, 1] - type: block what: timing 30FPS: # r.DynamicRes.FrameTimeBudget (default value) - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [33.33, 33.33] # t.MaxFPS (default value) - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [0, 0] # t.VSync (default value) - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [1, 1] 35FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [28.51, 28.51] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [35, 35] # t.VSync - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [0, 0] - type: block what: timing 40FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [25, 25] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [40, 40] # t.VSync - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [0, 0] - type: block what: timing 45FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [22.22, 22.22] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [45, 45] # t.VSync - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [0, 0] - type: block what: timing 50FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [20, 20] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [50, 50] # t.VSync - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [0, 0] - type: block what: timing 55FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [18.18, 18.18] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [55, 55] # t.VSync - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [0, 0] - type: block what: timing 60FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x69B8C78, 0] value_type: float value: [16.66, 16.66] # t.MaxFPS - type: write address: [MAIN, 0x69AEE10, 0] value_type: float value: [60, 60] # t.VSync - type: write address: [MAIN, 0x6220790, 0] value_type: int32 value: [0, 0]