# CONVERGENCE: A League of Legends Story 1.0.1 # BID: 7E25622D50D562BF # Everything derived through DS.Game.Luna.NetworkTime$$Apply30FpsSettings + DS.Game.Luna.NetworkTime$$Apply60FpsSettings unsafeCheck: true 15FPS: # fixedDeltaTime = 1/FPS - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.0666666666 - # maximumParticleDeltaTime = 1/FPS type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.0666666666 - # maximumDeltaTime = 6 * (1/FPS) type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.4 - # DS.Tech.Networking.Clock_TypeInfo = 1/FPS type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.0666666666 - # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1 type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 1 20FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.05 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.05 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.3 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.05 - # DS.Tech.Networking.ClientInterpolator_TypeInfo type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 1 25FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.04 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.04 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.24 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.04 - # DS.Tech.Networking.ClientInterpolator_TypeInfo type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 1 30FPS: # fixedDeltaTime (default value) - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.0333333333 - # maximumParticleDeltaTime (default value) type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.0333333333 - # maximumDeltaTime (default value) type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.2 - # DS.Tech.Networking.Clock_TypeInfo (default value) type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.0333333333 - # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value) type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 2 35FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.0285714 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.0285714 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.17142857142 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.0285714 - # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value) type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 2 40FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.025 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.025 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.15 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.025 - # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value) type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 2 45FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.0222222222 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.0222222222 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.1333333333 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.0222222222 - # DS.Tech.Networking.ClientInterpolator_TypeInfo type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 3 50FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.02 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.02 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.12 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.02 - # DS.Tech.Networking.ClientInterpolator_TypeInfo type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 3 55FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.0181818181 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.0181818181 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.109090909 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.0181818181 - # DS.Tech.Networking.ClientInterpolator_TypeInfo type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 3 60FPS: # fixedDeltaTime - type: write address: [MAIN, 0x52BD280, 0x48] value_type: float value: 0.0166666666 - # maximumParticleDeltaTime type: write address: [MAIN, 0x52BD280, 0x104] value_type: float value: 0.0166666666 - # maximumDeltaTime type: write address: [MAIN, 0x52BD280, 0x100] value_type: float value: 0.1 - # DS.Tech.Networking.Clock_TypeInfo type: write address: [MAIN, 0x4EABAE0, 0xB8, 0] value_type: float value: 0.0166666666 - # DS.Tech.Networking.ClientInterpolator_TypeInfo type: write address: [MAIN, 0x4EABA98, 0xB8, 0] value_type: int32 value: 4