# 三國志14 with 威力加強版 1.0.10 # BID: B067B077906C6208 unsafeCheck: true MASTER_WRITE: # Redirect adjusting game speed to FPS Lock stored in MAIN + 0x2B92800, REF: 20 79 68 BC 01 10 2E 1E 00 D8 21 7E - type: bytes main_offset: 0xB8ED98 value_type: uint32 value: - 0x90010029 - 0x91200129 # Redirect FPS Lock to MAIN + 0x2B92800, REF: C8 32 40 B9 E8 C2 00 B9 - type: bytes main_offset: 0x89668C value_type: uint32 value: - 0x900117E8 - 0xB9480108 # Default FPS Targets - type: bytes main_offset: 0x2B92800 value_type: uint32 value: [30, 60] 15FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 15 - type: block what: timing 20FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 20 - type: block what: timing 25FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 25 - type: block what: timing 30FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 30 35FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 35 - type: block what: timing 40FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 40 - type: block what: timing 45FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 45 - type: block what: timing 50FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 50 - type: block what: timing 55FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 55 - type: block what: timing 60FPS: - type: write address: [MAIN, 0x2B92800] value_type: uint32 value: 60