# Card-en-Ciel 1.5.1 # BID: 0B00B4DFAE47EBA3 # Buffers are hardcoded line by line and put into fixed size heap allocation, so getting triple buffer requires effort unsafeCheck: true ALL_FPS: # Internal FPS Lock # REF: look at nn::os::SleepThread() called in nnMain() - type: evaluate_write address: [MAIN, 0x21C9248, 0x5C] value_type: float value: 1 / FPS_LOCK_TARGET