# Song of Nunu: A League of Legends Story 1.0.2
# BID: DF2D64FB63F1BD00

unsafeCheck: true

15FPS:
  # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [66.66, 66.66]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [15, 15]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
20FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [50, 50]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [20, 20]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
25FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [40, 40]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [25, 25]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
30FPS:
  # r.DynamicRes.FrameTimeBudget (default value)
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [33.33, 33.33]
  # t.MaxFPS (default value)
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [0, 0]
  # r.VSync (default value is 1)
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
35FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [28.51, 28.51]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [35, 35]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
40FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [25, 25]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [40, 40]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
45FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [22.22, 22.22]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [45, 45]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
50FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [20, 20]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [50, 50]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
55FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [18.18, 18.18]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [55, 55]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]
  -
    type: block
    what: timing
60FPS:
  # r.DynamicRes.FrameTimeBudget
  -
    type: write
    address: [MAIN, 0x7BC0278, 0]
    value_type: float
    value: [16.66, 16.66]
  # t.MaxFPS
  -
    type: write
    address: [MAIN, 0x7BFA240, 0]
    value_type: float
    value: [0, 0]
  # r.VSync
  -
    type: write
    address: [MAIN, 0x73FEAE8, 0]
    value_type: uint32
    value: [0, 0]