# Hitman: Blood Money - Reprisal 1.0_68328 # BID: 688C23D524730AB8 # Fix aiming speed by tweaking it in game settings # Videos / prerendered cutscenes are played at 30 FPS unsafeCheck: true 15FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [15, 15] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [15, 15] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [15, 15] - type: block what: timing 20FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [20, 20] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [20, 20] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [20, 20] - type: block what: timing 25FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [25, 25] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [25, 25] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [25, 25] - type: block what: timing 30FPS: # Internal FPS Lock (default value) - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [30, 30] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [30, 30] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [30, 30] 35FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [35, 35] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [35, 35] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [35, 35] - type: block what: timing 40FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [40, 40] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [40, 40] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [40, 40] - type: block what: timing 45FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [45, 45] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [45, 45] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [45, 45] - type: block what: timing 50FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [50, 50] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [50, 50] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [50, 50] - type: block what: timing 55FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [55, 55] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [55, 55] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [55, 55] - type: block what: timing 60FPS: # Internal FPS Lock - type: write address: [MAIN, 0x20AA038, 0x10] value_type: uint32 value: [60, 60] - type: write address: [MAIN, 0x20AA038, 0x40] value_type: uint32 value: [60, 60] - type: write address: [MAIN, 0x20AA038, 0x70] value_type: uint32 value: [60, 60]