# SWORD ART ONLINE Fractured Daydream US 1.6.0.0 # BID: 1A6C27F8DCFE45CB ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x86BE728, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x86F92D0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x7EF8F88, 0] value_type: uint32 value: [0, 0] - type: block what: timing