# DRAGON BALL: Sparking! ZERO 2.0.76 # BID: 68EDAFD68C7BC1A1 ALL_FPS: # Disable bUseFixedFrameRate to unlock framerate - type: write address: [MAIN, 0x9AEFA30, 0x9C4] address_unsafe: true value_type: uint32 # Default is 0x47, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # t.MaxFPS - type: evaluate_write address: [MAIN, 0x9AF1060, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x92F9B68, 0] value_type: uint32 value: [0, 0] - type: block what: timing