# Disney Epic Mickey: Rebrushed 1.0.4 # BID: 10844A7A20C5597E unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x6E35A58, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x6E636F8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x6666668, 0] value_type: uint32 value: [0, 0] - type: block what: timing