# Pikmin 2 1.1.0 # BID: 9A257FAB83444214 # Credits to Hazerou for finding offsets unsafeCheck: true ALL_FPS: - type: write address: [MAIN, 0xC104B0, 0x28] value_type: uint32 value: 1 # Block cutscenes to 30 FPS - type: evaluate_compare compare_address: [MAIN, 0xC18080] compare_type: "<=" compare_value_type: uint32 compare_value: 0x4B address: [MAIN, 0xC0C040, 0xE0] value_type: float value: "1 / 30" - type: compare compare_address: [MAIN, 0xC18080] compare_type: "<=" compare_value_type: uint32 compare_value: 0x4B address: [MAIN, 0xC0C040, 0x100] value_type: float value: 2 - type: compare compare_address: [MAIN, 0xC18080] compare_type: "<=" compare_value_type: uint32 compare_value: 0x4B address: [MAIN] value_type: refresh_rate value: 30 - type: evaluate_compare compare_address: [MAIN, 0xC18080] compare_type: "<" compare_value_type: uint32 compare_value: 0x49 address: [MAIN, 0xC0C040, 0xE0] value_type: float value: "1 / FPS_TARGET" - type: evaluate_compare compare_address: [MAIN, 0xC18080] compare_type: "<" compare_value_type: uint32 compare_value: 0x49 address: [MAIN, 0xC0C040, 0x100] value_type: float value: "60 / FPS_TARGET" - type: compare compare_address: [MAIN, 0xC18080] compare_type: "<" compare_value_type: uint32 compare_value: 0x49 address: [MAIN] value_type: refresh_rate value: 0