# Spyro Reignited Trilogy 1.01 # BID: D2775FAFCF4835CB unsafeCheck: false ALL_FPS: # Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate - type: write address: [MAIN, 0x69DA1A8, 0x778] value_type: uint32 # Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal - type: evaluate_write address: [MAIN, 0x69B6780, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x69DAC78, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing