# DRAGON QUEST VII Reimagined 1.2.0 # BID: F7EC03E4CB9DE3BD ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x7F1BE78, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x7F41918, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x77430E8, 0] value_type: uint32 value: [0, 0] - type: block what: timing