# Another Crab's Treasure 1.1.100.3 # BID: 807A2202464D445B DECLARATIONS: - type: variable name: dr_target value_type: double default_value: 28.57142857142857 evaluate: "1000 / (FPS_TARGET + 5)" MASTER_WRITE: # Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72 - type: asm_a64 main_offset: 0x18AE7B8 instructions: [ [adrp, x8, 0x565A000], [ldr, w8, [x8, 0x78]], [ucvtf, s1, w8], [fmov, s0, 1.0], [fdiv, s0, s0, s1] ] - type: asm_a64 main_offset: 0x18B2570 instructions: [ [adrp, x8, 0x565A000], [ldr, w8, [x8, 0x78]], [ucvtf, s1, w8], [fmov, s0, 1.0], [fdiv, s0, s0, s1] ] # Default value - type: bytes main_offset: 0x565A078 value_type: uint32 value: 30 # Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update - type: asm_a64 main_offset: 0x1A0E404 instructions: [ [adrp, x8, $dr_target], [ldr, x8, [x8, $dr_target]], [nop], [nop] ] - type: asm_a64 main_offset: 0x1A0E484 instructions: [ [adrp, x8, $dr_target], [ldr, x8, [x8, $dr_target]], [ldr, s0, [x19, 0x28]], [nop], [nop] ] - type: asm_a64 main_offset: 0x1A0E4F8 instructions: [ [adrp, x8, $dr_target], [ldr, x8, [x8, $dr_target]], [nop], [nop] ] ALL_FPS: # UnityEngine.Application::targetFrameRate - type: evaluate_write address: [MAIN, 0x565A078] value_type: uint32 value: FPS_TARGET