# 모모타로전철 ~쇼와 헤이세이 레이와에서도 국룰!~ Korea Edition 1.0.1 # BID: A4A3B5A20B03B2A7 MASTER_WRITE: # Remove double buffer ## REF: E1 80 82 52 E0 03 13 AA, MOV W1, #2 below it - type: asm_a64 main_offset: 0x1B410 instructions: [ [mov, w1, 3] ] ## REF: Use xref of function where is passed w1 in patch above - type: asm_a64 main_offset: 0x5752C instructions: [ [mov, w1, 3] ] ALL_FPS: # REF: 20 59 60 BC # Internal FPS Lock - type: evaluate_write address: [MAIN, 0xFF6098] value_type: float value: [FPS_TARGET, "60 / FPS_TARGET"] # Blocking game to max 60 FPS because setting game speed ratio below 1 causes glitches - type: compare compare_address: [MAIN, 0xFF6098] compare_type: ">" compare_value_type: float compare_value: 60 address: [MAIN, 0xFF6098] value_type: float value: 60 - type: compare compare_address: [MAIN, 0xFF6098] compare_type: "==" compare_value_type: float compare_value: 60 address: [MAIN, 0xFF609C] value_type: float value: 1 # Unknown value that is set based on FPS Lock function argument, 0 = 60 FPS, 1 = 30 FPS, 2 = 20 FPS, 3 = 15 FPS # According to IDA is not used at all, but writing this anyway - type: evaluate_write address: [MAIN, 0x10D7028] value_type: uint32 value: "VSYNC_TARGET - 1"