# 삼국지8 REMAKE 1.0.8 # BID: 3BA6C7665F67A711 # Cursor speed is tied to framerate DECLARATIONS: # DON'T PUT ANYTHING BETWEEN - START - type: variable name: fps_lock value_type: uint32 default_value: 30 evaluate: FPS_LOCK_TARGET - type: variable name: fps_lock2 value_type: uint32 default_value: 60 evaluate: FPS_LOCK_TARGET - type: variable name: game_speed value_type: float default_value: 0.0333333333 evaluate: "1/FPS_TARGET" - type: variable name: game_speed2 value_type: float default_value: 0.0166666666 # DON'T PUT ANYTHING BETWEEN - END - type: code name: fpsLock instructions: [ [adrp, x8, $fps_lock], [ldr, w8, [x8, $fps_lock]], [ret] ] MASTER_WRITE: # Redirect FPS Lock, REF: A8 EA 00 B9 08 00 40 B9, LDR W8, [X0] - type: asm_a64 main_offset: 0x1F902CC instructions: [ [bl, _fpsLock()] ] # Redirect game speed, REF: 08 31 9F 9A 20 79 68 BC 68 6E 41 B9 - type: asm_a64 main_offset: 0x88B320 instructions: [ [adrp, x8, $game_speed], [ldr, s0, [x8, $game_speed]] ] ALL_FPS: - type: block what: timing