# SWORD ART ONLINE Fractured Daydream JAP 1.5.0.0 # BID: CA61076D0CE6670D ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x866F768, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x86AA2E0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x7EA9F88, 0] value_type: uint32 value: [0, 0] - type: block what: timing