# Poppy Playtime: Chapter 2 1.1 # BID: E3A3FC8EEC76A4FB unsafeCheck: true ALL_FPS: # r.VSync - type: write address: [MAIN, 0x640E6A8, 0] value_type: int32 value: [0, 0] # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0x73F4290, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x742E790, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing