# Tokyo Mirage Sessions #FE Encore 1.0.0 # BID: 33463E11899166BB # What is still not adjusted: movement speed in cutscenes, 2D animations speed (it includes UI and 2D effects on 3D objects), none of them uses 1/30 nor 1/60 float unsafeCheck: true MASTER_WRITE: # Triple buffer - type: bytes main_offset: 0x2F3CD8 value_type: uint32 value: 0xE3A01003 - type: bytes main_offset: 0x35C218 value_type: uint32 value: 0xE3A00003 - type: bytes main_offset: 0x35C2C0 value_type: uint32 value: 0xE3A02003 - type: bytes main_offset: 0x35C2D0 value_type: uint32 value: 0xE3A02003 # Code Cave, read speed from MAIN + 0x1B1CF00 # Animation speed # Jump to MAIN + 0x4EFBE0 - type: bytes main_offset: 0x1CE4B4 value_type: uint32 value: 0xEA0C85C9 - type: bytes main_offset: 0x4EFBE0 value_type: uint32 value: - 0xE28F0616 - 0xE30D1318 - 0xE0800001 - 0xE3A01802 - 0xE0800001 - 0xED909A00 - 0xEAF37A2E # Movement speed # Jump to MAIN + 0x4EFBFC - type: bytes main_offset: 0x20B750 value_type: uint32 value: 0xEA0B9129 - type: bytes main_offset: 0x4EFBFC value_type: uint32 value: - 0xE28F0616 - 0xE30D62FC - 0xE0800006 - 0xE3A06802 - 0xE0800006 - 0xED901A00 - 0xEAF46ECE type: bytes main_offset: 0x1B1CF00 value_type: float value: 0.0333333333 ALL_FPS: - type: evaluate_write address: [MAIN, 0x1B1CF00] value_type: float value: 1 / FPS_TARGET