# Xenoblade Chronicles 3 2.2.0
# BID: 82D187FE9EF9BE92

unsafeCheck: true

MASTER_WRITE:
  # Redirect DR frametime target reading to .bss code cave [MAIN, 0x236AB00]
  -
    type: bytes
    main_offset: 0x124F518
    value_type: uint32
    value:
      - 0xF00088C8
      - 0xBD4B0100
  # Original DR frametime target
  -
    type: bytes
    main_offset: 0x236AB00
    value_type: float
    value:
      - 0.0166666666
  # Fix crash when gathering big amount of ether for > 30 FPS
  - # Code cave at 0x1295DA0
    type: bytes
    main_offset: 0x67360
    value_type: uint32
    value: 0x9448BA90
  - # Push fixed 1/30 float to game speed pointer late enough to not affect it 
    type: bytes
    main_offset: 0x1295DA0
    value_type: uint32
    value:
      - 0xF9400015
      - 0x1E2E1001
      - 0x1E27D002
      - 0x1E221821
      - 0xBD0216A1
      - 0xD65F03C0
ALL_FPS:
  # vsync
  -
    type: evaluate_write
    address: [MAIN, 0x1B42DB0]
    value_type: int32
    value: [VSYNC_TARGET, VSYNC_TARGET]
  # DR Timing (relative to vsync)
  -
    type: evaluate_write
    address: [MAIN, 0x236AB00]
    value_type: float
    value: "((1 / FPS_TARGET) / VSYNC_TARGET) * 0.78"
  # UI speed
  -
    type: evaluate_write
    address: [MAIN, 0x1BA1A90, 128]
    value_type: float
    value: "1 / FPS_TARGET"
  -
    type: compare
    compare_address: [MAIN, 0x1BA1A98]
    compare_type: "!="
    compare_value_type: int8
    compare_value: 0
    address: [MAIN, 0x1B42DB0]
    value_type: int32
    value: [2, 2]
  -
    type: evaluate_compare
    compare_address: [MAIN, 0x1BA1A98]
    compare_type: "!="
    compare_value_type: int8
    compare_value: 0
    address: [MAIN, 0x236AB00]
    value_type: float
    value: "(1 / 30) / 2"
  -
    type: evaluate_compare
    compare_address: [MAIN, 0x1BA1A98]
    compare_type: "!="
    compare_value_type: int8
    compare_value: 0
    address: [MAIN, 0x1BA1A90, 128]
    value_type: float
    value: "(1 / 30) / 2"
ALL_REFRESH_RATES:
  -
    type: compare
    compare_address: [MAIN, 0x1BA1A98]
    compare_type: "!="
    compare_value_type: int8
    compare_value: 0
    address: [MAIN, 0x1B42DB0]
    value_type: int32
    value: [1, 1]
  -
    type: evaluate_compare
    compare_address: [MAIN, 0x1BA1A98]
    compare_type: "!="
    compare_value_type: int8
    compare_value: 0
    address: [MAIN, 0x236AB00]
    value_type: float
    value: "1 / 30"
  -
    type: evaluate_compare
    compare_address: [MAIN, 0x1BA1A98]
    compare_type: "!="
    compare_value_type: int8
    compare_value: 0
    address: [MAIN, 0x1BA1A90, 128]
    value_type: float
    value: "1 / 30"
  -
    type: compare
    compare_address: [MAIN, 0x1BA1A98]
    compare_type: "!="
    compare_value_type: int8
    compare_value: 0
    address: [MAIN]
    value_type: refresh_rate
    value: 30