# Bang-On Balls: Chronicles 1.0.5 # BID: 36C7E946E6C11C8E unsafeCheck: true ALL_FPS: # r.VSync - type: write address: [MAIN, 0x6DA4F38, 0] value_type: int32 value: [0, 0] # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0x7574618, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x75A22D8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing