# Marvel Ultimate Alliance 3: The Black Order 4.0.1 # BID: E853C44FDF18B88F # Credits to Hazerou for finding offsets for FPS lock and speed unsafeCheck: true MASTER_WRITE: # Redirect reading DR GPU time factor to MAIN + 0x4FC0E00 - type: bytes main_offset: 0x470E80 value_type: uint32 value: - 0x90025A89 - 0xBD4E0122 # Default value (= 0.5 / FPS) - type: bytes main_offset: 0x4FC0E00 value_type: float value: 0.0166666666 15FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed = FPS - type: write address: [MAIN, 0x45A71F0] value_type: float value: 15 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.0333333333 20FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 20 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.025 25FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 25 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.02 30FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed (default value) - type: write address: [MAIN, 0x45A71F0] value_type: float value: 30 # DR GPU time factor (default value) - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.0166666666 35FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 35 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.01428 40FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 40 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.0125 45FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 45 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.0111111111 50FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 50 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.01 55FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 55 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.009009009 60FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 60 # DR GPU time factor - type: write address: [MAIN, 0x4FC0E00] value_type: float value: 0.0083333333