# DRAGON BALL Z: KARAKOT + A NEW POWER AWAKENS SET 1.42 # BID: FFD9B653EAE305F7 unsafeCheck: true 15FPS: # Disable bUseFixedFrameRate in cutscenes to unlock framerate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 # Default is 0x47 in cutscenes, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # r.DynamicRes.FrameTimeBudget = 1000/FPS - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [66.66, 66.66] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [0, 0] # r.VSync (disabling it since it hampers performance for no benefit) - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] 20FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [50, 50] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [0, 0] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] 25FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [40, 40] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [25, 25] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] - type: block what: timing 30FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget (default value) - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [33.33, 33.33] # t.MaxFPS (default value) - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [0, 0] # r.VSync (default value is 1) - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] 35FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [28.57, 28.57] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [35, 35] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] - type: block what: timing 40FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [25, 25] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [40, 40] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] - type: block what: timing 45FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [22.22, 22.22] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [45, 45] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] - type: block what: timing 50FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [20, 20] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [50, 50] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] - type: block what: timing 55FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [18.18, 18.18] # t.MaxFPS - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [55, 55] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0] - type: block what: timing 60FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x92BF538, 0x810] value_type: uint32 value: 7 # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x928A478, 0] value_type: float value: [16.66, 16.66] # t.MaxFPS (default value) - type: write address: [MAIN, 0x92BFDE8, 0] value_type: float value: [0, 0] # r.VSync - type: write address: [MAIN, 0x872BF28, 0] value_type: int32 value: [0, 0]