# Divinity Original Sin 2 1.0.10 # BID: 4979B200D53BB282 # Game is using double buffer, buffers are not allocated in loop. # So it's not possible to get stable FPS lock between 30 and 60. unsafeCheck: true MASTER_WRITE: # Change location of GPU frametime double divider to MAIN+0x32C6D00 - type: bytes main_offset: 0x921768 value_type: uint32 value: - 0xB0014D28 - 0xFD468101 # Default value - type: bytes main_offset: 0x32C6D00 value_type: double value: 1000000 15FPS: # GPU Frametime divider = (30/FPS) * 1000000 - type: write address: [MAIN, 0x32C6D00] value_type: double value: 2000000 20FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 1500000 25FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 1200000 30FPS: # GPU Frametime divider (default value) - type: write address: [MAIN, 0x32C6D00] value_type: double value: 1000000 35FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 857142 40FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 750000 45FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 666666 50FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 600000 55FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 545454 60FPS: # GPU Frametime divider - type: write address: [MAIN, 0x32C6D00] value_type: double value: 500000