# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3 # BID: 3D4E3A9252AA6C63 # There are small issues with animations in cutscenes at higher framerates unsafeCheck: true 15FPS: # Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 4 # Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 4 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 15 - type: block what: timing 20FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 3 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 3 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 20 - type: block what: timing 25FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 2 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 2 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 25 30FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 2 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 2 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 30 35FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 35 40FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 40 45FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 45 50FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 50 55FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 55 60FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEDA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AEF6D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AEF6D0, 2554] value_type: uint8 value: 60