# Crysis Remastered 1.8.0 # BID: 45CE2B6625A35771 unsafeCheck: true MASTER_WRITE: # Redirect Dynamic Resolution Timings to read always not from .text - type: bytes main_offset: 0x27CE4B4 value_type: uint32 value: 0x1E204020 # Redirect Dynamic Resolution Timings readings to MAIN+0x3DFAE00 - type: bytes main_offset: 0x27CE450 value_type: uint32 value: - 0x9000B16D - 0xBD4E01A1 - type: bytes main_offset: 0x27CE484 value_type: uint32 value: - 0x9000B169 - 0x91381129 - type: bytes main_offset: 0x27CE490 value_type: uint32 value: - 0x9000B16A - 0x9138314A - type: bytes main_offset: 0x27CE468 value_type: uint32 value: - 0x9000B168 - 0x91385108 # Write default values # MAIN + 0x2C11728 - type: bytes main_offset: 0x3DFAE00 value_type: float value: 28.5 # MAIN + 0x2C12B98 - type: bytes main_offset: 0x3DFAE04 value_type: float value: [32, 33] # MAIN + 0x2C13130 - type: bytes main_offset: 0x3DFAE0C value_type: float value: [29.5, 32] # MAIN + 0x2C12EF8 - type: bytes main_offset: 0x3DFAE14 value_type: float value: [33.5, 36] ALL_FPS: # sys_MaxFPS - type: evaluate_write address: [MAIN, 0x3CB4204] value_type: int32 value: FPS_LOCK_TARGET # Renderer thread delay - type: write address: [MAIN, 0x3CCF6A0] value_type: float value: 0.01 # MAIN + 0x2C11728 - type: evaluate_write address: [MAIN, 0x3DFAE00] value_type: float value: "0.855 * FRAMETIME_TARGET" # MAIN + 0x2C12B98 - type: evaluate_write address: [MAIN, 0x3DFAE04] value_type: float value: ["0.96 * FRAMETIME_TARGET", "0.96 * FRAMETIME_TARGET"] # MAIN + 0x2C13130 - type: evaluate_write address: [MAIN, 0x3DFAE0C] value_type: float value: ["0.885 * FRAMETIME_TARGET", "0.885 * FRAMETIME_TARGET"] # MAIN + 0x2C12EF8 - type: evaluate_write address: [MAIN, 0x3DFAE14] value_type: float value: ["1.005 * FRAMETIME_TARGET", "1.005 * FRAMETIME_TARGET"] - type: block what: timing