# Dusk Diver 1.0.6 # BID: FAD1AF4EDC6DB267 unsafeCheck: true ALL_FPS: # Disable bSmoothFrameRate and bUseFixedFrameRate to untie game speed from framerate and unlock FPS - type: write address: [MAIN, 0x5379338, 0x780] value_type: uint32 # Default is 0x67, bSmoothFrameRate |= 0x20, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal - type: evaluate_write address: [MAIN, 0x5354210, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x537A880, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing