# Hogwarts Legacy 1.0.3 # BID: 1C42BC734E792AFB unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget = 1000/FPS cutted to 2 decimals - type: evaluate_write address: [MAIN, 0xA427688, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0xA45B3A0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x9C09EB0, 0] value_type: uint32 value: [0, 0] - type: block what: timing