# ROMANCE OF THE THREE KINGDOMS XIV 1.0.10 # BID: 1A971CC40B6D5B3F # Cursor speed is tied to framerate, main menu animations speed is not adjusted properly in range from 35 to 55 FPS unsafeCheck: true MASTER_WRITE: # Redirect adjusting game speed to FPS Lock stored in MAIN + 0x2BFB700, REF: 20 79 68 BC 01 10 2E 1E 00 D8 21 7E - type: bytes main_offset: 0xB8F528 value_type: uint32 value: - 0x90010369 - 0x911C0129 # Redirect FPS Lock to MAIN + 0x2BFB700, REF: C8 32 40 B9 E8 C2 00 B9 - type: bytes main_offset: 0x8966BC value_type: uint32 value: - 0xB0011B28 - 0xB9470108 # Redirect game speed to MAIN + 0x2BFB708, REF: 00 28 21 1E 00 A0 00 BD C0 03 5F D6 - type: bytes main_offset: 0x1109040 value_type: uint32 value: - 0xD000D788 - 0xBD40A000 - 0xBD470901 # Default FPS Targets - type: bytes main_offset: 0x2BFB700 value_type: uint32 value: [30, 60] # Default game speed - type: bytes main_offset: 0x2BFB708 value_type: float value: 0.0333333333 ALL_FPS: - type: evaluate_write address: [MAIN, 0x2BFB700] value_type: uint32 value: FPS_LOCK_TARGET - # Adjust min delta for menus, 0 - 30 FPS, 1 - 60 FPS, REF: 20 79 68 BC 01 10 2E 1E 00 D8 21 7E type: evaluate_write address: [MAIN, 0x254D2A0] value_type: uint32 value: "FPS_TARGET / 60" - type: evaluate_write address: [MAIN, 0x2BFB708] value_type: float value: 1 / FPS_TARGET - type: block what: timing