# Crysis 3 Remastered 1.3.0 # BID: 53EA0196A4AEB260 unsafeCheck: true MASTER_WRITE: # Redirect Dynamic Resolution Timings to read always not from .text - type: bytes main_offset: 0x136A51C value_type: uint32 value: 0xD503201F - type: bytes main_offset: 0x136A548 value_type: uint32 value: - 0xD503201F - 0xD503201F # Redirect Dynamic Resolution Timings readings to MAIN+0x3608E00 - type: bytes main_offset: 0x136A520 value_type: uint32 value: - 0xD00114E8 - 0xBD4E0100 - 0xBD4E0501 - 0xBD4E0902 - 0xD503201F - 0xD503201F - type: bytes main_offset: 0x136A554 value_type: uint32 value: - 0xD00114E9 - 0x91383129 # Write default values - type: bytes main_offset: 0x3443CA4 value_type: float value: 28.5 # MAIN + 0x22EA494 - type: bytes main_offset: 0x3608E00 value_type: float value: 33.5 # MAIN + 0x22EAE14 - type: bytes main_offset: 0x3608E04 value_type: float value: 30.5 # MAIN + 0x22EAB58 - type: bytes main_offset: 0x3608E08 value_type: float value: 32.5 # MAIN + 0x22E9E48 - type: bytes main_offset: 0x3608E0C value_type: float value: [31.5, 33.25] ALL_FPS: # sys_MaxFPS - type: evaluate_write address: [MAIN, 0x34382D8] value_type: int32 value: FPS_LOCK_TARGET # Renderer thread delay (default value) - type: write address: [MAIN, 0x3466BB0] value_type: float value: 0.01 - type: evaluate_write address: [MAIN, 0x3443CA4] value_type: float value: "0.855 * FRAMETIME_TARGET" # MAIN + 0x22EA494 - type: evaluate_write address: [MAIN, 0x3608E00] value_type: float value: "1.005 * FRAMETIME_TARGET" # MAIN + 0x22EAE14 - type: evaluate_write address: [MAIN, 0x3608E04] value_type: float value: "0.915 * FRAMETIME_TARGET" # MAIN + 0x22EAB58 - type: evaluate_write address: [MAIN, 0x3608E08] value_type: float value: "0.975 * FRAMETIME_TARGET" # MAIN + 0x22E9E48 - type: evaluate_write address: [MAIN, 0x3608E0C] value_type: float value: ["0.945 * FRAMETIME_TARGET", "0.945 * FRAMETIME_TARGET"] - type: block what: timing