# Bloodstained: Ritual of the Night 1.50 # BID: E380EB35262B4F9C unsafeCheck: true MASTER_WRITE: # Disable double buffer - type: bytes main_offset: 0xB06BD54 value_type: int8 value: 0x53 ALL_FPS: # r.VSync - type: write address: [MAIN, 0xCC0BCA8, 0] value_type: int32 value: [0, 0] # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0xD43BE90, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0xD462F10, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing