# Another Crab's Treasure 1.0.101.1 # BID: 3980F76403AE4CF2 unsafeCheck: true MASTER_WRITE: # Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72 - type: bytes main_offset: 0x18A98F0 value_type: uint32 value: - 0xF001EB68 - 0xB944E908 - 0x1E230101 - 0x1E2E1000 - 0x1E211800 - type: bytes main_offset: 0x18A61B8 value_type: uint32 value: - 0xD001EB88 - 0xB944E908 - 0x1E230101 - 0x1E2E1000 - 0x1E211800 # Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update to MAIN+0x5A8D908 - type: bytes main_offset: 0x1B06D44 value_type: uint32 value: - 0xF001FC28 - 0xF9448508 - 0xD503201F - 0xD503201F - type: bytes main_offset: 0x1B06DC4 value_type: uint32 value: - 0xF001FC28 - 0xF9448508 - 0xBD402A60 - 0xD503201F - 0xD503201F - type: bytes main_offset: 0x1B06E38 value_type: uint32 value: - 0xF001FC28 - 0xF9448508 - 0xD503201F - 0xD503201F # Default values - type: bytes main_offset: 0x56184E8 value_type: uint32 value: 30 - type: bytes main_offset: 0x5A8D908 value_type: double value: 28.57142857142857 ALL_FPS: # UnityEngine.Application::targetFrameRate - type: evaluate_write address: [MAIN, 0x56184E8] value_type: uint32 value: FPS_TARGET # GPU Timing Target - type: evaluate_write address: [MAIN, 0x5A8D908] value_type: double value: "1 / (FPS_TARGET + 5)"