# The Legend of Heroes: Trails into Reverie 1.0.4 # BID: 7735C8DD89D145F2 unsafeCheck: true MASTER_WRITE: # Force FPS lock to 60 - type: bytes main_offset: 0x81AB0 value_type: uint32 value: 0x72A79108 # Force refreshing camera to 60 Hz - type: bytes main_offset: 0x81AE4 value_type: uint32 value: 0x72A79109 # Properly scale frametime for FPS drops - type: bytes main_offset: 0x81AEC value_type: uint32 value: 0x72B7910A # Read actual frametime instead of hardcoded 1/30 # Store actual frametime as float in seconds to MAIN+0x7A52478 # It sets minimum delta to 1/60 and maximum delta to 1/15 - type: bytes main_offset: 0x8192C value_type: uint32 value: 0x14339A82 - type: bytes main_offset: 0xD682D0 value_type: uint32 value: - 0xD0000CE9 - 0xBD4F0121 - 0xBD4E0922 - 0x97FFF941 - 0xD0036749 - 0xF942392A - 0xF9023920 - 0xCB0A000A - 0x9E230143 - 0x528F8009 - 0x72A97249 - 0x1E270124 - 0x1E241864 - 0xD0036749 - 0x1E212080 - 0x54000068 - 0x1E204024 - 0x14000004 - 0x1E222080 - 0x5400004B - 0x1E204044 - 0xBD047924 - 0x52835E08 - 0xAA1403E0 - 0x17CC6580 - 0xAA0003F4 - 0x17FFFFE6 # Read actual frametime as float in seconds from MAIN+0x7A52478 - type: bytes main_offset: 0x81B50 value_type: uint32 value: - 0xB003CE8B - 0xB944796B # Default value - type: bytes main_offset: 0x7A52478 value_type: float value: 0.033333333333 ALL_FPS: # DUMMY - type: write address: [MAIN, 0x7A52500] value_type: uint8 value: 0