# Redemption Reapers 1.4.0 # BID: 955DF07AA5F4497B unsafeCheck: true ALL_FPS: # Disable bUseFixedFrameRate to untie game speed from framerate - type: write address: [MAIN, 0x751C478, 0x7A4] value_type: uint32 # Default is 0x47, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0x74EF1C8, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x751CD98, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing