# Gear.Club Unlimited 2 # BID: FE757B10B45C3444 unsafeCheck: true MASTER_WRITE: # Edit Eden.Graphics.IGraphicsQualityProfile::set_VSyncCount to get interval from MAIN + 0x5FBAF20 # If not edited, light is flickering at > 30 FPS - type: bytes main_offset: 0x14B4990 value_type: uint32 value: - 0xD0025821 - 0xB94F2021 - 0xB9005401 - 0xD65F03C0 # Edit UnityEngine.QualitySettings::set_vSyncCount to get interval from MAIN + 0x5FBAF20 # If not edited, light is flickering at > 30 FPS - type: bytes main_offset: 0x1B46EE4 value_type: uint32 value: - 0x900223A0 - 0xB94F2000 - 0xA9427BFD - 0xA9414FF4 - 0x9100C3FF - 0xD61F0020 # Edit Eden.Graphics.GraphicsQualityManager::SetTargetFrameRate to get interval from MAIN + 0x5FBAF20 # If not edited, it locks to 30 FPS - type: bytes main_offset: 0x14AB578 value_type: uint32 value: 0x947E69DC - type: bytes main_offset: 0x3445CE8 value_type: uint32 value: - 0xB0015BA1 - 0xB94F2021 - 0x2A0103F3 - 0xD65F03C0 # Edit Eden.Graphics.DynamicResolutionScaler::UpdateScaling to get DR target timing from MAIN + 0x5FBAF28 # If not edited, performance is much worse at > 30 FPS - type: bytes main_offset: 0x14988BC value_type: uint32 value: 0x947EB50F - type: bytes main_offset: 0x3445CF8 value_type: uint32 value: - 0xB0015BA0 - 0xBD4F2800 - 0xD65F03C0 # Default values - type: bytes main_offset: 0x5FBAF20 value_type: uint32 value: 2 - type: bytes main_offset: 0x5FBAF28 value_type: float value: 33 ALL_FPS: - type: evaluate_write address: [MAIN, 0x5FBAF20] value_type: uint32 value: VSYNC_TARGET - type: evaluate_write address: [MAIN, 0x5FBAF28] value_type: float value: "1.1 * FPS_TARGET"