# Grounded 1.05 # BID: 6C91A8A476E70C5D unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 1 decimal - type: evaluate_write address: [MAIN, 0x8DE73D8, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x8E0D520, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing