# Kirby and the Forgotten Land 1.0.0 # BID: D9BA7DB72FFAFECD # Thanks to Hazerou for finding interval offsets unsafeCheck: false MASTER_WRITE: # Remove double buffer - type: bytes main_offset: 0x745E94 value_type: uint32 value: 0x52800069 # Fix helper functions to not corrupt stack - type: bytes main_offset: 0x745F70 value_type: uint32 value: 0x52800062 - type: bytes main_offset: 0x75908C value_type: uint32 value: 0x52800062 - type: bytes main_offset: 0x675198 value_type: uint32 value: - 0xD10143FF - 0xA90257F6 - 0xA9034FF4 - 0xA9047BFD - 0x910103FD - type: bytes main_offset: 0x6751EC value_type: uint32 value: 0x52800062 - type: bytes main_offset: 0x675210 value_type: uint32 value: - 0xA9447BFD - 0xA9434FF4 - 0xA94257F6 - 0x910143FF - type: bytes main_offset: 0x74A510 value_type: uint32 value: 0x52800062 - type: bytes main_offset: 0x7590F8 value_type: uint32 value: 0x52800062 - type: bytes main_offset: 0x7BDCD4 value_type: uint32 value: 0x52800062 # Block transparency in some 2D elements to avoid issue with flickering at triple buffer - type: bytes main_offset: 0x6A58C8 value_type: uint32 value: - 0xD2802049 - 0xB948414A - 0x91208114 - 0xD37DF14C - 0xF9000289 ALL_FPS: # Interval (Setting it to 0 unlocks framerate and sets dynamic game speed) - type: write address: [MAIN, 0xA72628, 0x50] value_type: int32 value: 0 # Dynamic Resolution GPU Frametiming Max / Min (Max = 1.95 * (30/FPS), Min = 1.7 * (30/FPS)) - type: evaluate_write address: [MAIN, 0xA726B0, 0x140, 0x1B0, 0x20, 0x34] value_type: float value: ["(30 / FPS_TARGET) * 1.95", "(30 / FPS_TARGET) * 1.7"]