# Biomutant 1.0.1 # BID: 4B86FC4FDF7B1A70 unsafeCheck: true ALL_FPS: # r.VSync - type: write address: [MAIN, 0x78AF2F0, 0] value_type: int32 value: [0, 0] # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0x807D008, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x80A2F60, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing