# Dark Souls Remastered 1.0.3 # BID: DF3766A2BB651A3E unsafeCheck: false MASTER_WRITE: # Redirect FPS target to MAIN+0x55E9A00 - type: bytes main_offset: 0x706FA4 value_type: uint32 value: - 0xF0027701 - type: bytes main_offset: 0x7070B0 value_type: uint32 value: - 0xFD450020 # Redirect game speed to MAIN+0x55E9A08 - type: bytes main_offset: 0x667900 value_type: uint32 value: - 0xD0027C08 - 0xBD4A0908 # Write default value - type: bytes main_offset: 0x55E9A00 value_type: double value: 30 - type: bytes main_offset: 0x55E9A08 value_type: float value: 0.0333333333 ALL_FPS: - type: evaluate_write address: [MAIN, 0x55E9A00] value_type: double value: FPS_LOCK_TARGET - type: evaluate_write address: [MAIN, 0x55E9A08] value_type: float value: "1/FPS_TARGET" - type: compare compare_address: [MAIN, 0x4543788, 0x470] compare_type: "==" compare_value_type: int32 compare_value: 1 address: [MAIN, 0x55E9A00] value_type: double value: 30 - type: compare compare_address: [MAIN, 0x4543788, 0x470] compare_type: "==" compare_value_type: int32 compare_value: 1 address: [MAIN, 0x55E9A08] value_type: float value: 0.0333333333 - type: block what: timing