# Balan Wonderland 1.01 # BID: 1A0EAEC3AE90B018 unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget = 0.9 * (1000/FPS) - type: evaluate_write address: [MAIN, 0x86FEF50, 0] value_type: float value: ["0.9 * FRAMETIME_TARGET", "0.9 * FRAMETIME_TARGET"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x87519B0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing