# ディズニー エピックミッキー:Rebrushed 1.0.2 # BID: 21F90AA03BED43F0 ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x6E27A58, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x6E556F8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x66584B8, 0] value_type: uint32 value: [0, 0] - type: block what: timing