# Red Dead Redemption 1.0.4-1.0.6 # BID: 37531419DA7654EC DECLARATIONS: - type: variable name: dr_frametime_target value_type: float default_value: 31.415926 evaluate: "0.94247778 * FRAMETIME_TARGET" - type: code name: getDrTarget instructions: [ [adrp, x20, $dr_frametime_target], [ldr, s2, [x20, $dr_frametime_target]], [ret] ] MASTER_WRITE: # REF: 22 BC 22 1E 21 93 45 BD # sagRenderer::UpdateDynamicResolutionScaling() - type: asm_a64 main_offset: 0x139647C instructions: [ [bl, _getDrTarget()] ] ALL_FPS: # rage::grcDevice::sm_FrameLock # I guess just in case? - type: evaluate_write address: [MAIN, 0x20DBA20] value_type: uint32 value: VSYNC_TARGET