# Bendy and the Dark Revival 1.6.3s # BID: 2C2D599E55912C6C ALL_FPS: # PSH.DynamicResolution.DynamicResolutionController_TypeInfo - type: evaluate_write address: [MAIN, 0x396F660, 0xB8, 0] address_unsafe: true value_type: double value: [FPS_TARGET, FRAMETIME_TARGET] # UnityEngine.Time::fixedDeltaTime - type: evaluate_write address: [MAIN, 0x3D42700, 0x48] value_type: float value: "1 / FPS_TARGET"