# SWORD ART ONLINE Fractured Daydream JAP 1.4.1.1 # BID: 33614E4F6B3267B3 ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x90A0758, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x90DB2B0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x88DAF88, 0] value_type: uint32 value: [0, 0] - type: block what: timing