# The Legend of Heroes: Trails of Cold Steel IV 1.0.3 # BID: 8C93B930348C9787 # Button polling is 2x more sensitive to holding any button unsafeCheck: true MASTER_WRITE: # Move loading FPS lock time to MAIN+0x3AF0800 - type: bytes main_offset: 0x5F02F8 value_type: uint32 value: - 0x9001A809 - 0xB9480129 # Default value - type: bytes main_offset: 0x3AF0800 value_type: uint32 value: 33333333 # Write game's loop time as float to MAIN+0x3AF0804 - type: bytes main_offset: 0x5F0348 value_type: uint32 value: 0x17FFFF5B - type: bytes main_offset: 0x5F00B4 value_type: uint32 value: - 0xF9000660 - 0x1E624004 - 0x14000086 - type: bytes main_offset: 0x5F02D4 value_type: uint32 value: - 0x9001A808 - 0xBD080504 - 0x1400001C - # Read lowest timing float factor from MAIN+0x3AF0804 type: bytes main_offset: 0x65548 value_type: uint32 value: - 0xF001D448 - 0x1E227800 - 0xBD480502 - # Default value type: bytes main_offset: 0x3AF0804 value_type: float value: 0.0333333333 15FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 66666666 - type: block what: timing 20FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 50000000 - type: block what: timing 25FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 40000000 - type: block what: timing 30FPS: - # default value type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 33333333 35FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 28571428 - type: block what: timing 40FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 25000000 - type: block what: timing 45FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 22222222 - type: block what: timing 50FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 20000000 - type: block what: timing 55FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 18181818 - type: block what: timing 60FPS: - type: write address: [MAIN, 0x3AF0800] value_type: uint32 value: 16666666