# Oddworld Soulstorm 1.1.3 # BID: 9510D677DCCE4447 unsafeCheck: false # At game's boot in this chain values are occuring that are not addresses 15FPS: # Dynamic Resolution frame time target in ms cutted to 1 decimal - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 66.6 20FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 50 25FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 40 30FPS: # Dynamic Resolution frame time target (Default value) - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 33.3 35FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 28.5 40FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 25 45FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 22.2 50FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 20 55FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 18.1 60FPS: # Dynamic Resolution frame time target - type: write address: [MAIN, 0x75DA2D0, 0, 0x10, 0x90, 0x28, 0x1C] value_type: float value: 16.6