# GUNDAM BREAKER 4 1.3.0 # BID: 0FCB7D1E6E4D1836 unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x9F3DD48, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x9F6B7E8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x976F5C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing