# SONIC FORCES 1.1.0/1.2.0 # BID: 6D9EA94F8AAC00A8 # Game speed is tied to framerate MASTER_WRITE: # Remove double buffer ## REF: E8 37 00 B9 E8 03 1F 32 - type: asm_a64 main_offset: 0xAD40FC instructions: [ [mov, w8, 3] ] # Block switching back to 30 FPS mode on loading screens ## REF: 08 10 40 F9 48 00 00 B4, replace STR - type: asm_a64 main_offset: 0x6173B0 instructions: [ [nop] ] ALL_FPS: # Switch to 60 FPS Mode ## REF: 7F 7E 07 A9 6A A2 01 A9, ADRP + LDR below - type: write address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14] value_type: uint32 value: 1 # FPS target ## REF: 00 1D 40 BD 01 D0 37 1E, ADRP + LDR above it - type: evaluate_write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: FPS_TARGET - type: evaluate_write address: [MAIN, 0x1C38C28, 0x14C] value_type: float value: FPS_TARGET