# Disney Epic Mickey: Rebrushed 1.0.2 # BID: 21F90AA03BED43F0 unsafeCheck: true MASTER_WRITE: # Don't lock prerendered cutscenes to 30 FPS # REF: C1 02 40 FD 29 08 60 1E 61 1E 40 FD / Search for LDRB W8, [X19,#0x30] above the first result - type: bytes main_offset: 0xF69FF8 value_type: uint32 value: 0x2A1F03E8 ALL_FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals - type: evaluate_write address: [MAIN, 0x6E27A58, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x6E556F8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x66584B8, 0] value_type: uint32 value: [0, 0] - type: block what: timing