# Bloodstained: Ritual of the Night 1.60 # BID: 461B14E505AB9555 unsafeCheck: true MASTER_WRITE: # Disable double buffer - type: bytes main_offset: 0xB080C02 value_type: int8 value: 0x53 ALL_FPS: # r.VSync - type: write address: [MAIN, 0xCC20CC8, 0] value_type: int32 value: [0, 0] # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals - type: evaluate_write address: [MAIN, 0xD450E90, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0xD477F10, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing