# SWORD ART ONLINE Fractured Daydream 1.1.1 # BID: 3AAA28C9CB8367B9 unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals - type: evaluate_write address: [MAIN, 0x8E90728, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x8ECB1F0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x86CAEC8, 0] value_type: uint32 value: [0, 0] - type: block what: timing